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Post by Hugo on Jun 19, 2015 22:11:30 GMT
Humans are Warriors.
From almost every era in time and space, huge swaths of armies had vanished into the ether, lost to their fellow men and women. They have all appeared upon a land new and strange...Some familiar enemies such as the Crusaders Knights and the Muslims who regard each other with suspicion at best and fanatical death at most.
Others like the Vikings and the Spanish Main Pirates who see this new world as one of opportunity for blood and gold.
Still more see opportunities in peace and growth, the Samurai and Shaolin in particular extending overtures of peace in their shared ideals.
The Empires of the Aztec and Romans see a new world to colonize, to make the most of and entrap all within their shared ideal...By any means necessary.
Yet more such as the Ninja and the Highlanders wish only to be left alone.
Ten factions, ten bases of power in a new world frightening and unholy. Monsters roam the land, their enemies are numerous and all the while, a strange presence is felt that will determine the fate of all. They are not the first to be brought here.
But they will be remembered most. Humanity has always fought, from the moment they drew breath in defiance of death and its approach. Humans are warriors.
And soon, all will know this fact.
The Setup: You are a character from one of ten factions. Each one a representative of a warrior in Earths history, brought to an alien world by forces thus unknown. Each one has been here long enough to establish themselves as a power. Each one has an enemy and ally in one or the other. In the midst of this cycle, a danger threatens all and how its dealt with is up to you. But if history has taught us anything, its that humanity is a race borne to fight against their impending doom.
And they may even succeed. Who knows?
Welcome to the war.
Aztec Empire and Spanish Main Pirates are removed from the list of playable factions for GM purposes. Also because its a pain to keep thinking these up. They're getting shorter. T_T
-H
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Post by Hugo on Jun 19, 2015 22:48:31 GMT
World Background: This is an alien world, both in monsters and otherwise. Creatures resembling those of legends from earth roam the lands, as do creatures only dimly imagined and known only to those of the modern age. Mammoths, domesticated by the Romans patrol their highways as they ride upon the creatures backs. In the jungle territories of the Aztec, the Tyrannosaurus stalks and is stalked in turn by those seeking to prove their bravery. On the high seas, Viking longboats are towed by their Mosasaur beasts. In short, this is a world that not only pits the factions against each other, but also against everything it throws at them. Strangely as well, alongside these creatures are found also horses and other modern creatures...Livestock mostly. Why is a mystery, but the familiar fare goes down well with all others trapped here for many years. Messages are sent via Dimorphodon carrier between all the factions and due to their difficulty to train as well as practicality considering the landscape, are agreed by all to not be harmed by them. Other methods are signal fires, drums and various other things that each faction uses for their own. Faction: Though most have common ground if they were to look, there is always mistrust and fear- Sometimes with good reason. The Romans trade with everyone, but its no secret they intend to conquer all if need be. Everyone reacts with intense disgust and fear regarding the bloody Aztec Empire and their drive to conquer in turn. So to aid, I present the following. Romans: The largest faction in-lore, rivaled only by the Aztec Empire. Their capital and by extension, the campaigns for lack of a better location is their stronghold known as Sanctuarium. Carved from a mountain side, a mixture of Roman teamwork and caverns it stands as one of the larger faction areas. Governed by a man known to them as "Caesars Steward", they also have in turn a council made up of representatives from each circle of the city. Each representative has in turn, officials who report to them and so it goes. There are six circles altogether of the city, with the trading center and open area at the bottom, the religious temples and the like on the second circle, living areas on the third and the next three- Military, Records and the Royal Palace off limits to non-Roman citizens. In terms of religion, due to their inclusive nature the Romans have no "state religion" to speak of. Some worship the old gods. Still others practice Christianity. There are even Muslim and Shinto Romans, introduced to these by visitors from the factions. But the general rule is so long as you don't rock the boat with your belief, IE murder on the streets or similar, the Romans leave you well enough alone. Entertainment consists of dice games, a particular deadly game of snatch with a live cobra, street arena games and storytelling contests on the streets as well as those of physical prowess. Roman Military is much the same as always. In regards to relationship between the factions? The Romans get along best with the Crusaders, seeing in their code of Knighthood an echo of Rome itself. They enjoy diplomatic clashes with the Samurai and Shaolin like other religious folk are left pretty much alone. The Muslims are somewhat a tough nut to crack as their desert tactics make it difficult to engage when such skirmishes do happen. But as they obey the rules of trade, they are more neutral. Vikings they despise as brutes as they attack their vessels by sea constantly. Same with the pirates, who they regard as wary opponents due to their secrets of gunpowder. The Aztec Empire are their chief rivals in world domination and the Ninja and Highlanders are both a useful force to pay off as mercs for some of their ventures.
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Post by Hugo on Jun 19, 2015 23:06:03 GMT
Crusaders: Knights of every stripe from places such as Great Britain to France, they follow a code of chivalry and to a man, sought to take Jerusalem for the glory of god. Fighting hotly against the Muslims who sought to keep it, two large factions of the Muslims and Crusaders were taken away to this new world, these being the most recent arrivals save for a few. In that time, the Crusaders have established a valley stronghold in which they could fight off the world itself. The fief known collectively as "Avalon." Governed by two people- An Archbishop and the Templar Grandmaster, they split the roles of church and state to ensure their survival as well as their vigilance against their Muslim enemies. At the center of the valley is Avalon itself, the castle and surrounding village for which it is named. Beyond that are lakes, forests and other settlements to best use the majority of this place. At the valley entrance, they have established a fortress and wall to defend against any enemy that would come, nicknamed informally "The Watchful Eye." Shortened in conversation to simply "The Watch." The code of chivalry is very much in effect here, with girls just recently being accepted as potential squires due to the nature of this world. There is also a constrict law in effect, should the need come for it. The primary religion is Christianity with one chapel per village at the least. Their best relations are with the Romans and the Samurai, with whom their trade is mostly conducted. They despise the Muslims and Ninja on principle, fighting both whenever possible though some dissident voices are asking hard questions... The Vikings are a source of bemusement to them, as they had fought them before and yet, in other circumstances against foes that would have harmed their people were suddenly rescued by them in turn. The Aztecs are regarded as heathen and are also fought whenever they can. The Highlanders are just an unusual nomadic sort, who trade with them for weapons in exchange for foodstuff before they leave. Pirates are attacked on sight and Shaolin while respected are oddly regarded by the mostly- Christian knights.
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Post by Hugo on Jun 19, 2015 23:34:32 GMT
Highlanders: The second free-roaming faction alongside the Muslims of the desert. The Highlanders travel from place to place, acting as a combination of merc force and merchant caravan, transporting the goods of everyone from place to place in their own search for resources. They have no stronghold exactly, but in times of war the five clans gather together to form regiments. The clans are as follows.
MacLianain: The most prominent clan at the time this campaign unfolds. They specialize in metal work and in various locations, can be seen as the local smiths or weapons dealer among other things. They feel most welcome in Crusader locales for their work.
Catan: The Warrior clan. Clad in kilt and armed with claymore, these blue painted demons of the battlefield are simultaneously both a source of vexation and respect for many of the factions who had met them in battle. Seen mostly as mercs, get along famously with the Vikings for similar views.
Bochanan: Not exactly the image of either the trader or the warrior that the rest of the factions consider. The Bochanan are farmers, tilling the soil and trying to live as quietly as possible, bowing no knee to anyone. They also have a reputation for producing some of the best berserkers, as they have more of a reason to fight when the need arises.
MacPhaidein: It is said a MacPhaidein marksman can pick the feathers off of a bird in flight. Producing archers of incomparable skill, they also domesticate the massive primordial wolves that aid them in their life of hunter-gatherers, traveling where the game goes.
TÃ ileach: The Druids and the record keepers. Unlike the other largely nomadic types, their location is set firmly in a hidden grove, where they store the collective memories of the clan and offer guidance and wisdom to those of their kind who seek it.
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Post by Hugo on Jun 19, 2015 23:49:09 GMT
Muslims: Borne from the forces of Saladin against the Crusaders, when they were transported in turn here, they retreated to places they were best suited to survive. The primordial desert that no one else would go, for fear of death. Adapting quickly, they use their skills as well as the deserts natural hazards to ensure their survival against any who would seek to conquer them.
The Aztecs avoid it, the Romans have a policy to avoid combat in such conditions and while smaller in numbers then the crusaders, make up for it in cunning. In this, they have common ground with the shinobi and often conduct trade at the borders of their territory regularly, earning foodstuff and supplies in exchange for certain items not found anywhere else. They also have a non-aggression agreement with the Romans, allowing them to sometimes venture to their capital though under suspicion.
Their leader is a man they call "The Voice of God". His identity, unknown to those outside their faction. As to their main form of combat, it is best summed up in one word. One the Crusaders have come to fear and despise in equal measure.
Hassassin. From army regiment to free-roaming guerrilla fighters, the Muslims protect their territory. In their time besides fighting the Romans, Crusaders and Samurai they have also encountered an Aztec Scouting Party once, upon which they wiped it out.
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Post by Hugo on Jun 20, 2015 0:00:07 GMT
Samurai and Shaolin: Among the first to realize there was strength in numbers, particularly after seeing some of the worlds creatures, the Samurai extended an offering of sanctuary to the Shaolin Monks, resulting in a strong bond between the two in their common ground. Their territory is a swath of the jungle, where their capital has been established. Known as the Pearl to travelers. Here, Bushido and the code of the Shaolin are the most prevalent forms of philosophic thought. In terms of religion, besides the usual entreaty to the spirits and ancestors are Shinto. Shrines are on every corner for travelers and while there is peace, there is also wariness. Because they lie on the boundary that the Aztec Empire rests. In terms of government, they have a Daimyo who is advised by the Shaolin Grandmaster. They share relations with the Crusaders, Romans and Highlanders best. Are enemies of the Ninja and the Aztec Empire.
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Post by Hugo on Jun 20, 2015 8:26:38 GMT
By the seas and the mouth of the main river that leads throughout the land is the territory of the Vikings. Several Skalds joined as one, who believe they have found a paradise. A new land full of adventure, people to fight and trade as well as creatures to tame. By sea, they have become a power to behold, aided by their sea-faring dinosaur beasts. By land, they leap eagerly into any fight that seems good to them. According to the heart of the one leading the raiding party. The Vikings are led by a Warchief with a pet Smilodon. In terms of relationship, they fight with everyone and would just as gladly party with them afterwards. The only faction to earn their enmity are the pirates with whom they fight for territory as well as anyone else who seeks to rule them.
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Post by Hugo on Jun 20, 2015 8:34:02 GMT
The ninja village lies in the midst of a swamp, built upon trees and traversed by means secret and secure. In this place, they have access to many raw materials for their art and are well defended, despite being smaller in numbers then the other factions in comparison. Led by a Grandmaster known as the Hokage Cripple. Neutral relations towards all but the Muslims Hassassins, with whom they've become allies.
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Post by Hugo on Jun 20, 2015 8:36:37 GMT
Character Sheet
Name:
Faction:
Image Avatar:
Age:
Occupation:
Five Primary Skills this character is best at:
Three Primary Skills this character is horrible at:
Bio(At least two paragraphs):
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Post by SSJRuss on Jun 20, 2015 18:02:14 GMT
Damn, was gonna play Aztec lol. Will need to think on this one. Definitely count me in though.
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Post by Hugo on Jun 20, 2015 18:19:22 GMT
Damn, was gonna play Aztec lol. Will need to think on this one. Definitely count me in though. Sorry, was just too much of a headache to track. And then I needed something for basic GM purposes, heh.
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Post by SSJRuss on Jun 20, 2015 18:34:31 GMT
Damn, was gonna play Aztec lol. Will need to think on this one. Definitely count me in though. Sorry, was just too much of a headache to track. And then I needed something for basic GM purposes, heh. Its cool dude. There are plenty to choose from in any case.
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Post by SSJRuss on Jun 20, 2015 23:51:56 GMT
So general question, What are you looking for in Occupation? I'm assuming warrior but can we be a faction leader or a beast tamer or something.
Added to that, what counts as primary skills?
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Post by Hugo on Jun 21, 2015 0:47:53 GMT
So general question, What are you looking for in Occupation? I'm assuming warrior but can we be a faction leader or a beast tamer or something. Added to that, what counts as primary skills? Well for occupation, it just describes what the PC does. Faction leaders are all NPC's, but your character can be a number of things. For example, Blacksmith, Farmer, Guardsman, Squire, Recently-knighted-Crusader are all occupations the PC can be if your PC was a Crusader. In which case, you'd have to think about the skills they'd have and why. Like...An example. I choose the Crusader as my faction and decide to combine the idea of a Squire who came from a Blacksmith family. Her occupation as a Squire is to attend to her knight-lord and learn the ways of chivalry. Her skills could be Sword Combat(taught by her teacher), Wilderness Survival(from a childhood tendency to wander into the wilderness around the village), Crafting: Blacksmith(enough to repair her weapons and tools), Reading(from the local monks), and Knowledge: Code of Chivalry(from her knight-master). Skills she could be bad at could be Diplomacy(As a blacksmiths daughter, she grew up direct and with a little steel in her spine. Hardheaded, but firm in her beliefs), Riding(A creature with a mind of its own, is no substitute for legs) and finally, Marksmanship(she can't aim to save her life). Its all really about your backstory and the skills you believe he or she would develop in such a setting. So there's no "real" list of skills.
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Post by tomnowinblue on Jun 21, 2015 8:07:41 GMT
IN!
Just need to look over things a bit more.
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