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Post by Nihlium on Nov 13, 2014 17:40:05 GMT
I'm planning a fic for each team except the Solo teams. The first fic will be called AEGIS:Trials and Tribunals. If anyone would like to give me any input or ideas you can post it here or PM me. If you have any characters you'd like to to include PM me their details and I'll try my best to intergrate them
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Post by deo on Nov 14, 2014 5:57:18 GMT
So I guess we're starting now? I want to wait a little bit longer for treach to give some imput but that may take a few more days. Anyway, if we're moving stats into powers, how do people feel about these definitions,
STATS (All characters are assumed to have standard stats. If you want to have weak or a superior or above stat you must list it like a normal power with a description and all that jazz. Weak stats (Rank 0) here give you one extra point rather then cost anything, and represent a character who is well below average in that regard.
Strength General: Their strength, how much they lift, how hard they hit, etc. Rank 0: Character is substantively weaker then an average human being. Can lift fifty pounds at best. Rank 1: Character is within the average level of human strength. Rank 2: Character has peak human strength to moderate super strength. Able to lift a car perhaps. Rank 3: Character has Supreme strength. Would be able to lift tanks with one hand or benchpress skyscrapers. Rank 4: Character has Ultimate strength, an unstoppable force able to move mountains.
Body General: The overall level of durability a character has, measuring the amount of punishment they can take. Rank 0: The Character is a lightweight with a glass jaw. They are feeble, with virtually no durability. Rank 1: Average human toughness. Rank 2: The character can take some punishment, equivalent to peak human performance like a professional fighter. Rank 3: The character can take super-human levels of damage and keep moving, and isn’t even phased by most standard level attacks. Rank 4: The character is practically immortal, with godlike endurance, and can survive nuclear strength attacks, and shrug off most lower level attacks.
Mind: General: How smart the character is. Applies to general aptitude, critical thinking, and/or education, IQ, etc. Rank 0: The character is not the sharpest tool in the shed. This could include below average intelligence to even mindless beings. Rank 1: Average human intelligence Rank 2: Character is a smart cookie. Peak human intelligence or genius level intellect. Rank 3: Superhuman intelligence. Super-genius, able to comprehend what most mend can barely imagine. Rank 4: Character has ultimate intelligence, and could be seen as nigh-omniscience to the average man.
Agility: General: This stat does not apply to speed, but more to the grace, flexibility, and dexterity to a character’s motions. Rank 0: The character is incredibly clumsy, crippled, or otherwise impeded from moving with normal human agility. Rank 1: Average human agility. Rank 2: The character has Olympic level agility, dexterity, and grace. Rank 3: The character moves with inhuman grace and co-ordination. Rank 4: The character has godlike grace and co-ordination, able to make the seemingly impossible look effortless.
Also, I wanted to add luck to the manipulation section,
Luck: The user has some ability to control chance. They might be more likely to hit difficult shots, dodge enemy attacks, or win at games of chance. However, lady luck is a tricky mistress and the power is only likely to work, not guaranteed, regardless of level.
Standard: The user can slightly tip the odds in their favor, such as causing shots to miss, or streetlights to turn green as soon as their car pulls up.
Superior: Chance can be manipulated in more noticeable ways, such as causing enemy weapons may jam or break, or having the users random shot in the dark turn out to be right.
Supreme: Chance manipulation verges on the inconceivable. Examples could be enemy attacks miss and hit random powerful bystanders forcing them into the fight for the user. The user could randomly guess the combination to a safe and it would open on the first try.
Ultimate: The user is a luck god. Seemingly impossible coincidences almost always work out in the users favor.
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Post by Darkender on Nov 14, 2014 6:37:20 GMT
I can't say I like the addition of luck.
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Post by Nihlium on Nov 14, 2014 15:07:06 GMT
I'm fine with how you set up the abilities; I'm on the fence with Luck.
Where should I set up the threads for teams?
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Post by omfg on Nov 14, 2014 15:29:55 GMT
How many points do we have in total, may I ask?
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Post by deo on Nov 14, 2014 16:13:45 GMT
How many points do we have in total, may I ask? Street level: 14, and you can only take up to superior level powers. Global level: 26 Cosmic level: 38 (I think). But wait, there's more! The stats section don't cost the same as everything else. For most powers standard level costs 2 points, superior = 4, supreme = 6, and ultimate costs 8. But for stats, your character is assumed to start at standard so it doesn't cost anything; so for stats it works out as weak = -1, (you gain an extra point to use elsewhere), standard = 0, superior = 2, supreme = 4, and ultimate = 6. Then there are add ons, which get added on to your powers. They only cost 1 point, and effect how the power is used. The add-ons are Ranged: able to be used at range (like a gun/crossbow/ etc) Long ranged: able to be used at very long range. Must take ranged as well. (Sniper rifle, death star laser beam) Area effect: The attack effects a large area, making it harder to dodge (dynamite) Large area effect: The attack effects a very large area. Must take area effect as well. (Nukes) Seeker: attack is able to target what the user wants, making it harder to avoid. Presumedly Presumably only applies to ranged or long ranged attacks (heat-seeking missiles) Multi-Attack: The attack can hit multiple times within a single attack (a machine gun, dual weilding weapons) ------ Anyway what are the concerns about adding luck?
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Post by pseudo on Nov 14, 2014 20:39:46 GMT
I'm for Luck. It was in the initial FPL. If you don't like it, don't use it.
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Post by Darkender on Nov 15, 2014 16:15:16 GMT
It's definitely a cop out power.
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Post by deo on Nov 15, 2014 18:05:14 GMT
I just remembered that we talked about immunities as well. This is a quick def. It might sound OP at first but just remember it only applies to that one power.
Immunity: The character is immune to certain types of attack. This is not a general defense power, but only defends from one particular power which must be named in the definition. This can include a man of rubber being immune to electricity, or hazmat suit that makes you immune to radiation.
Rank 1: Standard-level attacks are nearly useless, while superior and supreme are dulled. Rank 2: Standard attacks are useless, superior attacks are nearly useless, and supreme and ultimate are dulled. Rank 3: Standard and superior attacks can do nothing, supreme attacks are nearly useless, and ultimate is dulled. Rank 4: Character is immune to all attacks supreme or below, and all ultimate attacks are nearly useless.
As for luck, I'd only call it a cop-out based on how its used. If the writing is good, entertaining, I'll allow it. But if you're trying to use it as an excuse for how your guy is invincible all the time that's just bad writing.
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Post by pseudo on Nov 15, 2014 23:17:29 GMT
Yeah, just don't suck.
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Post by Darkender on Nov 16, 2014 3:12:22 GMT
Fine! Have your Luck...
I feel like those team threads should be in the character database, though.
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Post by Nihlium on Nov 18, 2014 3:01:37 GMT
So I guess we are ready to get this thing rolling? I think the powers can be dealt with as we go along. I think we should give INC a "stress test", create a few characters and see how they do.
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Post by deo on Nov 18, 2014 4:29:29 GMT
I've got a character ready, and I'll see if I can paste the powers list into that thread.
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Post by kevindwolf93 on Nov 18, 2014 5:24:59 GMT
Uh, I lagged it a bit about characters, so have yet to check any groups made but if we wanna stress test I can fall back on an old favorite or whip up something.
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Post by Darkender on Nov 18, 2014 17:58:16 GMT
I guess I'll shake this rust off since we're gearing up.
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