mercenaryblade
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Post by mercenaryblade on Mar 25, 2016 3:50:45 GMT
So some of you may or may not remember I once had an action scifi RP on the old site: (One that actually reached a full conclusion too) I had started a sequel to it before the shutdown of EF struck. www.electricferret.com/forum/index.php/topic/29401-starfire-legacy/ www.electricferret.com/forum/index.php/topic/29766-starfire-legacy/
Well I've always intended o resurrect this RP with a few changes. But I've been hesitant because so far my RP attempts have died quickly, I feel about as strongly for Starfire as Kev does for Reach.
So I'm just throwing this out here to see if anyone is interested in me reviving this, if so I'll get to work on making a new planning page. I've got some changes in mind to keep things fast paced and enjoyable, with plenty of character opportunities.
So.... thoughts?
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Post by SSJRuss on Mar 25, 2016 4:41:56 GMT
I may have not been around for the first one but looking at what it was, I wish that I had. Space is the place man! I'll sign up.
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mercenaryblade
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Mercenary Captain
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Posts: 223
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Post by mercenaryblade on Mar 25, 2016 4:56:55 GMT
I may have not been around for the first one but looking at what it was, I wish that I had. Space is the place man! I'll sign up. Good to know. Yeah it was a blast
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Post by corvette1710 on Mar 25, 2016 17:12:09 GMT
I'm down!
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Post by kevindwolf93 on Apr 2, 2016 2:56:10 GMT
I am in and so are the 3 people I badger into it . Why ubobtellin me bout this earlir
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Post by SSJRuss on Apr 3, 2016 21:44:35 GMT
So when we putting up characters?
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mercenaryblade
Red shirt
Mercenary Captain
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Posts: 223
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Post by mercenaryblade on Apr 3, 2016 22:43:58 GMT
I am in and so are the 3 people I badger into it . Why ubobtellin me bout this earlir Nice to know you'll badger people into this
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mercenaryblade
Red shirt
Mercenary Captain
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Posts: 223
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Post by mercenaryblade on Apr 3, 2016 22:45:15 GMT
So when we putting up characters? Later this week I guess I'll post the sheets, probably wont take me too long just modify what I had with the old site.
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Post by jesus20456 on Apr 5, 2016 4:31:44 GMT
I am in and so are the 3 people I badger into it . Why ubobtellin me bout this earlir I've been successfully badgered into it.
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mercenaryblade
Red shirt
Mercenary Captain
How much you pay?
Posts: 223
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Post by mercenaryblade on Apr 5, 2016 4:35:19 GMT
I am in and so are the 3 people I badger into it . Why ubobtellin me bout this earlir I've been successfully badgered into it. YAY!
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mercenaryblade
Red shirt
Mercenary Captain
How much you pay?
Posts: 223
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Post by mercenaryblade on Apr 7, 2016 1:07:07 GMT
For those of you that had characters in the first attempt, you can find your old sheets here: www.electricferret.com/forum/index.php/topic/29401-starfire-legacy/ As we've lost a lot of people we wont be picking up where we left off, let's just assume weve been on the ship for awhile and have had a change of crew.
This RP is set in the far flung future humans have achieved miracles like FTL travel, directed energy weapons, and colonized several planets as well as made friends and allies of other species forming the Planetary Alliance a loose confederation of allies and trading partners and their colonies.
16 years ago the Planetary Alliance was at war with the Sh’ra Empire a race of raptorlike beings. It was one of the largest conflicts ever seen which finally concluded with victory for the Alliance but only aftermany lives were lost. Afterwards the Sh’ra were forced to demilitarize. Many felt that the demilitarization was too soft on a violent and aggressive species that was known to use POWs as a food source and committed various war crimes, not to mention that the Sh’ra started the war by glassing a colony.
Now the galaxyis at peace, and the people have turned to rebuilding and repairing the damage wrought, even after 16 years the galaxy still bears scars of the conflict. And opportunists have struck at weakened settlements, pirates and raiders prowl the spaceways striking at merchant vessels and under defended colonies, and Sh’ra renegades refusing to accept defeat try to fight a war already lost.
It is uncertain times; the Planetary Alliance is striving tobecome something more than a loose Confederation, and try to maintain a fragile peace.
That’s where you come in the crew of the Ibis class destroyer Starfire named after a highly distinguished fighter squadron that served during the Sh’ra war the ship is charged with the duty of maintaining the peace, protecting thecitizens of the Alliance, and defending interests. The galaxy needs YOU!
The Planetary Alliance is made up of many species but for playabilities sake these are the species you can choose from.
Humans: Do I really need to explain this? Not the strongest or smartest species but they are versatile. Humans participated in the Sh’ra war and indeed it was a mostly human colony that was destroyed that started the whole war. The various human worlds are all part of a republic.
Typical humans: www.co-optimus.com/images/upload/image/2012/aliens%20colonial%20marines%20crop.jpg
Daedalians: A race of Jackal like beings, Daedalians are rather tall usually Six feet or more, and covered in fur. Their mostly jungle homeworld of Daedalia was occupied by the Sh’ra; during the war the people formed resistance groups that fought on till liberation. Daedalia is still recovering from the occupation under the leadership of Queen Retjita. Common fur colors are brown, gray, black, gold or a combination. The most unusual fur color is Red which members of the royal family have. Daedalia is a constitutionalised monarchy.
Additional notes: Daedalians are strong at least twice that of a human, they also posses excellent sense of smell and hearing which is on par with a dogs. Daedalians are noted for being brave in combat and also for being masters of the Daedalian blades, short chopping swords which every Daedalian is at least familiar on how to fight with.
Male: pp.vk.me/c617726/v617726499/18d7a/DmegRoc5onc.jpg Female: s108.photobucket.com/user/frezinx/media/Red.png.html
A Daedalian blade: www.oriental-arms.com/photos/items/13/005613/ph-0.jpg (They're based on Bolos, there are differant variants)
Pantheurians: The feline Pantheurians were once a fierce and savage race until they realized that their lifestyle was self destructive and after a long period of reforms the Pantheurians changed their ways into more civilized beings. By the time humans madecontact with them they had gone from an empire to a republic and were now masters of trade and diplomacy. Though they’re civilized now it is said that it’s never wise to anger a Pantheurian, and they still have a sizable fleet. Pantheurians resemble largehouse cats usually with short fur that can be a wide variety ofcolors. Additional notes: Pantheurians posses fast reflexes, and very good eyesight they can see in low light conditions easily. Their hearing and smell are not as good as a Daedalians but still better than your average human. It’s said that Pantheurians are never unarmed as they have wicked retractable claws. A young male: s-media-cache-ak0.pinimg.com/736x/d4/03/2e/d4032e87513fc88840ab57bac027e2b4.jpg Female: orig02.deviantart.net/39f3/f/2009/353/4/a/cat_anthro_person_by_ookamishikongirl.jpg Xyl: An avian species the Xyl are famous throughout the galaxy for being shipwrights and engineers. Xyl pride themselves forbeing masters of air and space flight though some species regard that as arrogance. Xyl have recently come under criticism as they sent the least amount of support during the war which vexed their allies who usually sent all they could. Xyl are average height and are a variety of plumages, males typically have brighter feathers than females.
Additional notes: Xyl posses great eyesight and can see objects from far away, they have sharp talonsand long sharp beaks which they sometimes adorn with metal to make them even more formidable, if the gravity is low enough Xyl can fly in most conditions. Xyl have hollow bones though. Xyl: img00.deviantart.net/4d18/i/2006/050/2/5/my_hoatzin_anthro_by_f0xyme.jpg
Rhysellens: Rhysellen’s actually look very close to humans in appearance, though their skin color is usually pink, and their hair colors include natural, blue, white, purple, green, and pink among others. Rhysell is a planet driven by tourism as it is a range of archipelagos and considered one of the most beautiful planets in the galaxy. Rhysellen’s generally have an easy going lifestyle, during the war the planet was the number one spot for R&R and shore leave, and Rhysellens were more than happy to entertain their guests, especially since all those ships kept them safe from the Sh’ra.
Additional notes: As stated earlier Rhysellens are very close to humans, the main difference besides their outward appearance is that living close to the ocean for so long means they have a largerlung capacity, a Rhysellen can hold their breath for a long time. They also have an unfortunate reputation as being rather promiscuous, stereotyping of course. Male: orig11.deviantart.net/803f/f/2008/139/1/d/zeltron_portrait_by_artbytravis.jpg Female: img11.deviantart.net/7faa/i/2015/036/e/9/zeltron_bounty_hunter_by_mikekimart-d8guqaw.jpg
Selurians: The Selurians are a mysterious race of lemur like beings, before the war they were isolationists until they learned ofthe Sh’ra threat and promptly joined the alliance. Selurians are short usually about five feet but despite their size they are incredibly brave and would not think twice about attacking a larger opponent. The Selurians are a group of united tribes under ahigh chief. They have a variety of fur colors and prehensile tails which makes them suited for climbing the heavily forested areas of their world.
Additional notes: Selurians have excellenteyesight and prehensile tails which they often use in combat. In Selurian culture the females usually held leadership positionsthough in recent times males have become leaders too. Male: t13.deviantart.net/PYD0C0-dlHeqL2aMRTmyb15R2Tg=/300x200/filters:fixed_height(100,100):origin()/pre13/03e4/th/pre/i/2011/096/4/6/lemur_by_jira_by_pablo_bbb-d3dd9f1.jpg Female: us-p.vclart.net/vcl/Artists/Sharem/Sketches/Reduced%20size%20pics/f-irina001-sh-a.JPG
Jobs classes: There are three types of job classes in this RP they are:
Pilot: Pilots are the first line of defense that a ship has, pilots are all awarded an officers commission upon graduating flight school as well as a callsign. Pilots are always the first to fight, intercepting hostile craft,and protecting their ship and shipmates. They also provide close air support to ground troops. All of you will be flying the same class of fighter, the Wyvern class multi role fighter: images2.wikia.nocookie.net/__cb20100130001654/starlancer/images/a/a6/Mirage.jpg
Marine: Marines are the shipboard fighting soldiers, usually used as boarding parties or to defend the ship from boarding parties. Marines are also ground troops for dirtside operations; they typically are armed with a mixture of blaster weapons and projectile weapons. Marines also sometimes act as shipboard police
Crewman: This is where all theother crew falls under, whether it’s medical, engineering, command, communications, tactical or even the cook it goes here. Though the naval personnel generally are specialists in their respective fields, they have all received basic combat training as everyone is expected to defend the ship with their lives regardless of what they do.
Name:
Age: (For simplicity sake please use the human standards of age measurement)
Species: Human, Daedalian, Pantheurian, Rhysellen, Xyl, or Selurian. (A few species are compatible, hybrids are possible but not all are compatible)
Gender:
Appearance: A picture or a detailed description if you can’t find oneyou like
Rank: We’ll be using a slightly modified version of present day naval and marine ranks, except Naval ranks E1-E3 is spacehand, spacehand apprentice and spacehand first class. Enlisted (Navy) www.officersguide.org/resources/Enlisted+Rank+Structure.jpg Officer www.officersguide.org/resources/Officer+Rank+Structure+I.jpg Marine Ranks: marineocsguide.com/wp-content/uploads/2012/06/usmc-enlisted-rank-structure.jpg
Job class: Pilot, Marine, crewman
Callsign: (Only necessary for pilots) EX: Iceman, Maverick etc. Callsigns are typically something short and reflects the pilot in some way, either a play on their name or personality. Exception: If you have a nickname and you’re not a pilot it will go here in this slot
Bio: Tell us a bit about your character, what are they like? Why did they join up? Etc.
Weapon preference: Being that all of you are servicemen weapons will be ISSUED to you as needed, however if there is a certain weapon you’re particularly skilled with list it here and it will be taken into consideration. Also if there’s a weapon that is something of a personal effect you can have it,but nothing crazy a knife or sidearm would be acceptable. Also if you are an officer you can typically have whatever sidearm you want
Home planet: What planet do you call home?
Rules and considerations:
Rule 1: No superpowered beings. The first RP had genetically engineered individuals and they were a GM headache to deal with. There will be none in this RP, well for the most part you’ll have to stick around to find out about that.
2: I know you all love powered armor and such armor does exist; but it’sexpensive and a pain to keep maintained, as a result it’s usually reserved for special forces, none of you will likely get any unless plot dictates.
3 GM get’s limited called hits, I can’t have you killed in the first hit, but knocking a weapon away fromyour hand or wounding is fair game, rest assured you will get achance to defend yourself, unless it’s in the plot you get knocked out and taken prisoner. And if you fight stupidly you may wind up getting killed.
4: Like AMC story matters here, there will be plenty of opportunities for character development between action sequences. Think about your characters motivations and history and the little things they like to do like hobbies.
5: Your actions will have consequences. Want to start a fight with someone? You’ll probably end up in the brig for assault. Every decision your characters make will have repercussions either on a minor or major level so think before you act.
6: You can have as many characters as you think you can handle.
7. Have fun
Additional info: The Planetary Alliance is somewhat of an idealistic group, not perfect they don’t always make the right decisions but they are on the right track. No planets that are dictatorshipsare allowed in, they prefer to expand their borders through making friends in trade and commerce rather than conquering worlds,though the Planetary Alliance will not hesitate to use force against threats to their citizens or interests.
Weapons as mentioned earlier are a mix of blasters and projectile weapons; mêlée weapons include vibroweapons, stun batons, and traditional weapons that have been modified to withstand vibroblades.
If you’re playing as one of the alien races think about how you can remindus that you’re not exactly human, this can be done by simple things such as using different gestures than a human would use like a Pantheurian flicking their tail, or Daedalians twitching their ears; or having a liking for unusual food dishes.
Also currently we have an opening for a marine squad leader and a flight leader for the starfighter squadron.
Any questions please feel free to ask. If you want more information on this universe ask me, also I can set links for e original RP and a few stories I've wrote if you're interested.
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mercenaryblade
Red shirt
Mercenary Captain
How much you pay?
Posts: 223
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Post by mercenaryblade on Apr 7, 2016 1:13:44 GMT
My characters
Name: Deardra Sphinx
Age: 17
Species: Human/Pantheurian hybrid
Gender: Male
Apperence: Less emo though
Rank: Ensign
Job Class: Pilot
Callsign: Lynx
Bio: His father was human, and a starfighter pilot. His mother was Pantheurian and was once a space pirate under Captain Kosh’s command. Both his parents had known each other for years but had been separated due to the war, each believed the other dead. When they finally reunited Deardra was the result of their happy reunion. Deardra was raised to embrace both sides of his heritage Pantheurian and human, but sometimes Deardra is still confused about himself. He looks up to his parents as he was raised on their stories of danger and daring and resolved that he wanted to be just like them, so when he was old enough he joined the fleet like his father. And from there to flight school; upon graduating he was assigned to the Starfire named after his father’s old squadron. He hopes to become as great a pilot as his dad was. Deardra has taken on some of his mothers Pantheurian senses and reaction time which comes in handy at times.
Weapons preference: Blaster pistol: Standard issue suits him just fine. farm4.staticflickr.com/3320/3474447903_426891cece.jpg
Stun bolas: A throwing weapon much like the ancient weapon and hunting tool except they give off an electrical charge to the target. Both of his parents were avid practitioners of the sport of throwing these weapons and they in turn taught him.
Survival knife: productimages.knife-depot.com/59/494974.jpg A tool and weapon intended for crashed pilots to use in whatever environment they find themselves in.
Home planet: New Verona
Name: Satheera Marin
Age: 19
Species: Selurian
Gender: Female
Appearance: Satheera, has black fur, and silver eyes, and is the average Selurian height.
Rank: PFC
Job Class: Marine (Sniper)
Callsign: Satheera’s nickname is Spook her dark fur is perfect for hiding in the shadows.
Bio: Satheera’s parents were killed during the war when she was just a child, her closest relative took her in and raised her as their own, as she grew up Satheera found herself longing to venture beyond her planet. She signed up with the marines and found her calling as a scout and sniper. Though the life is tough Satheera has always been one to accept challenges. Satheera is rather kind and warm hearted once she gets to know someone she’ll stick by them through thick and thin. She hopes to climb the ranks.
Weapons preference: Sniper Blaster being rather small of stature Satheera prefers the blaster weapons to the heavy recoil of projectile weapons. vignette4.wikia.nocookie.net/starwars-exodus/images/0/0b/Mando-Sniper.jpg/revision/latest?cb=20061228170121 Blaster Pistol: For when the enemy is too close for a sniper weapon to be used effectively. http://images4.wikia...ster_Pistol.png
Vibro blade: Satheera keeps a combat knife sized one on her for a last ditch weapon vignette2.wikia.nocookie.net/starwars/images/e/e5/Vibroblade_negwt.jpg/revision/latest?cb=20060727121744
Assault carbine: For boarding actions when a sniper rifle would be impractical Satheera uses the short carbine variant of the blaster rifle.
s1290.photobucket.com/user/Draarn_Cetar/media/a280k9_zpsbd05d29e.jpg.html
Home Planet: Seluria
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Post by kevindwolf93 on Apr 7, 2016 2:06:25 GMT
BeforeI ge ttohappy times, about half your links redirect to the pain planning board page. Might wanna check that out.
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mercenaryblade
Red shirt
Mercenary Captain
How much you pay?
Posts: 223
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Post by mercenaryblade on Apr 7, 2016 2:32:47 GMT
BeforeI ge ttohappy times, about half your links redirect to the pain planning board page. Might wanna check that out. Son of a...... Argh! Why? Should be fixed now, you post now
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Post by kevindwolf93 on Apr 7, 2016 3:58:51 GMT
Here they are, returning from v1. Name: Larkin Brown Age: 21 Species: Daedalian Gender: Male Appearance: Rank: Marine P.F.C.(Private First Class) Job class:Marine(point man) Callsign: Showdog- In boot camp, Larkin got alot of flak for his near Metrosexual tendencies; any free time he had was spent keeping his fur and teeth in pristine condition and the rest was constant drilling and training on his part. However when it came time to 'perform' Larkin was always top of his class, his training clearly paying off. If you want to insult this dog, expect a hell of a fight. Bio: Larkin grew up on a post-war Daedalia, his family and the rest of the planet in the middle of reconstruction. He was raised on many different stories about the time from before he was born. By the time he was able to, be felt that he needed to put his skills to better use than what he was currently doing, so he joined the marines to make a difference. The recruiters found him to be quite overqualified for even the highest entry-level position, but he took it without hesitation. During training he tended to keep to himself, he was friendly but wasn't much of a talker. He eventually grew out of his shell, but give n he training regiment he did his best to not show weakness. Quite a bit of his past is unknown, as he prefers to keep that a secret and look to the future, wanting to do some good. He holds himself as a proud Daedalian, in addition he is rather proper in attitude. No matter the situation, afterwards you can usually find Larkin well-groomed and pristine while ready for more. A clean-cut soldier if there ever was one. Weapon preference: * Repeating blaster/ Chain Gun - a large support/S.A.W.(squad action weapon) type weapon, capable of dishing out high rate of fire. Larkin's first choice when point man, and clearing a room full of opponents. * Daedalian blade- A treasured item and deadly weapon of the Daedelian's and his is no exception. Compared to even others, molding and ornaments is to a minimum; it's distinguising feature being a blade crossed over a leaf on both the hilt and sheath of his blade. If asked, he'll mention off-handedly that it's his family crest, meant to symbolize both strength and wisdom. * tooth dagger- A personal item he holds dear, always worn on person even when his Daedalian blade isn't. * Flechette rifle/ CQB Shotgun - Deadly death bringer at close range, Larkin doesn't mind settling for these, actually preferring it over more standard rifles and CQB firearms when in close. Home planet: Daedalia ** Name: Alice Remington Age: 43 Species: Human Gender: female Appearance: Rank: Naval Commander Job class: crewman Callsign: Vixen- In her academy days she was known for being quite a looker as well as rejecting any advances toward her, which gave the unfounded rumor she was a tease. In addition to that irony, she was also at several points told she resembled a fox(being initially a brunette and having a slender frame) in passing. The callsign stuck even after leaving the pilot's cockpit, at least to those that can stand on even footing with her; in this time calling her 'Vixen' is something you either can or cannot do. Bio:Alice 'Vixen' Remington joined the Corsair ship as a raw recruit pilot for Starfire Squadron. She flew several successful missions during the Sh'ra war; such as driving Sh'ra forces away from key locations, repelling several invasions and ambushes, and most interestingly taking part in the mission to kill one Captain Kosh, a legendary space pirate. After an ambush which resulted in the turning point for the war, Vixen eventually ended up as Starfire Squadron's flight leader for the rest of the war. Afterwards she was assigned to handle both renegade and space pirate groups. In the intervening years, Vixen rose through the ranks through her pure bravery and skill. She has recently come under the command of the new destroyer class ship named after her old squad. Weapon preference: * Heavy Blaster Pistol- Alice's personal sidearm, carried on her person during the twilight months of the war till now. Has a carbine setting for extra firepower as well as spreadshot alt-fire. * twin Sh'ra blades- A souvenir from one of Alice's first (unofficial) missions, the very blades that killed the Captain Kosh. * AP Revolver -backup ballistic pistol, optimized for offensive combat. Uses custom bottleneck rounds for hard armor penetration. Home planet: Earth ** Name: Destiny Maccrie Age: 31 Species: Rhysellen Gender: Female Appearance: Rank: Navy Chief Warrant Officer Three(CW03) Job class: crewman (intelligence officer) Bio: Destiny grew up during the brutal Sh'ra war, but for the most part where she lived there wasn't a care in the world...as long as you sticked to the right places. She knew her home wasn't exactly perfect, but she respected the level of safety she had and was more than happy to chat around with the military on leave that stuck around her neck of town. Then things changed a bit one day near the end of the war when she snuck into a bar underage and got careless(as well as drunk). She found herself half-concious and in the middle of being dragged away by slavers. The only thing that saved her was the intervention of a navy man she had attempted to flirt earlier, who noticed her predicament. She was spared being broken and sold off at a young age and was more than thankful for this. While it still took a few years, she eventually decided that the newly formed Planetary Alliance was where she had to be at to repay everything. The 'war' she entered was different and it was likely better that way. Not being fond of criminals, especially slavers, that stole and and reaped rewards off others misery she figured the intelligence business was her way to go to fight the invisible war that wanted to stay hidden. She's a capale analyst, but she found a real niche in the deep cover business as one can say many things about a Rhyshellan, but an undercover government agent is the last thing a person tends to think of one when they in head your direction dressed in something that can barely be described as clothing. She joined The Starfire after years of putting her body and wellbeing on the line and finally wanting something a bit more stable as the Alliance comes together. She also was recruited specifically as a favor to the ship's Commander, who she had worked with in a handful of missions years prior. Weapon preference: * Hold-out Pistol w/ palmprint reader- On the occasion she needs to conceal a weapon, her issued holdout slugthrower will be on her person, tucked away safetly. It's low caliber might prove ineffective on some more resilient species, but she's good enough to make her shots count and aim where it hurts. One last trick is a palm print reader: when activated, it will not fire under any circumstances if Destiny isn't properly gripping it and the one firing, which has saved her from some karmic deaths in her past. * gas gun(wrist mount)-Destiny is no slouch in a fight by any stretch of the imagination, however she'll be the first to admit there is plenty out there that can out-muscle her with little problems. She likes being as prepared as possible in /all/ situations but when it comes to close safety she's not the most fond of knives and the average taser weapon is too bulky for her taste. So she concocted a fairly standard rig that fit around her wrist. Giving her a good reason to wear something with sleeves once in awhile, she brings it if she needs escape from a bad spot. Fires various gas pellets, one shot before a lengthly reload process is required so she is sure to make it count. Home planet: Rhyshell
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