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Post by leroypowell3 on Jun 28, 2017 22:17:50 GMT
Batman (DC) & Fulgore (Killer Instinct)
vs.
Nemesis Enforcer (GI Joe) & Stormshadow (GI Joe)
Location: construction site
Tournament rules
The teams simply appear in their environments at 100% health and strength. They have no prep time before the battle. They know instinctively that they are to fight together against the team in front of them. The partners do know each other because the 1 on 1 rounds happened so they’ve been on the receiving end of each others’ attacks. All characters are in their regular mindset but are properly motivated to win within their moral boundaries. To win: -submission/incapacitation (unable to continue fighting for a ten second count) -knock out (again, ten second count) -out of ring (if on a rooftop, cliff or something) flight negates this avenue of victory -death/destruction
2nd chance round add ons:
-The characters appear, from their perspective, immediately after their last fight back at 100%. - - They have their memories of working with their partner last time but they haven’t seen any of the other teams yet. So these fights are all still first encounters.
Round 2 add ons: The characters have now seen the other round 1 fights (and 1 on 1 fights I guess too) They still appear immediately after their last fight back at 100% but now they’ll recognize their opponents a little. But there’s no actual downtime for planning. They’ll have to think fast.
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Post by bigballerju on Jun 30, 2017 15:33:57 GMT
Fulgore I could see may end up being to much for Nemesis. Storm Shadow is way too fast for Batman in combat. Its one thing to set traps for a speedster like Flash or wait for him to get close enough to use knockout gas or something like that. But Storm Shadow is just as skilled as Batman in combat and with his superhuman physical abilities would win after a long fight just due to the fact Batman would have a hard time landing attacks.
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