Post by DSkillz on Sept 2, 2016 2:00:29 GMT
Nathan Drake
Nathan "Nate" Drake (born Nathan Morgan) is the protagonist of the Uncharted video game series, developed by Naughty Dog. He appears in all five games: Uncharted: Drake's Fortune, Uncharted 2: Among Thieves, Uncharted 3: Drake's Deception, Uncharted: Golden Abyss, and Uncharted 4: A Thief's End. He also appears in the motion comic prequel series Uncharted: Eye of Indra. He is played by actor Nolan North, who influenced Drake's personality by ad-libbing segments of the character's dialogue.
Naughty Dog based Drake's appearance and personality on daredevil Johnny Knoxville, actor Harrison Ford, and the heroes of pulp magazines, novels and films. To make him relatable, the character was dressed in jeans and a T-shirt, and given an everyman persona; he is strong-willed, and often jokes and quips. The designers focused on giving him realistic reactions to his environment; for example, he stumbles while running, barely clears objects during leaps, and recognizes the absurdity of the situations in which he finds himself.
The design and personality of Drake have drawn comparisons to other video game and film characters, such as Lara Croft and Indiana Jones. Many reviewers have called Drake a likable and believable character, and have noted that he is a rare example of a physically attractive character who is not over-sexualized.
Illustrator and designer Kory Heinzen worked on pre-visualization, concept and character design on the video game Uncharted: Drake's Fortune, developed by Naughty Dog. Heinzen's initial concept differed from the finished character. The production staff drew inspiration from the pulp adventure genre when creating the video games in the Uncharted series, and based Drake on the stereotypical characters of adventure films and novels, giving him wit, resourcefulness, and strong principles. Naughty Dog wanted to highlight Drake's personality through his interactions with the environment during gameplay. To do this, they developed a wide range of animations for Drake, allowing him to display reactions and his snarky disposition in context. These animations were designed to be fluid and believable; they removed any animation that did not promote this fluidity or took a large amount of time to execute. The blended animation system in the game, with more than 30 animations comprising one movement, was implemented to make Drake a more relatable character.
Links:
Wikipedia
Uncharted Wiki
Copyright Owner/Official Site
Naughty Dog
Record:
W:
L:
Naughty Dog based Drake's appearance and personality on daredevil Johnny Knoxville, actor Harrison Ford, and the heroes of pulp magazines, novels and films. To make him relatable, the character was dressed in jeans and a T-shirt, and given an everyman persona; he is strong-willed, and often jokes and quips. The designers focused on giving him realistic reactions to his environment; for example, he stumbles while running, barely clears objects during leaps, and recognizes the absurdity of the situations in which he finds himself.
The design and personality of Drake have drawn comparisons to other video game and film characters, such as Lara Croft and Indiana Jones. Many reviewers have called Drake a likable and believable character, and have noted that he is a rare example of a physically attractive character who is not over-sexualized.
Illustrator and designer Kory Heinzen worked on pre-visualization, concept and character design on the video game Uncharted: Drake's Fortune, developed by Naughty Dog. Heinzen's initial concept differed from the finished character. The production staff drew inspiration from the pulp adventure genre when creating the video games in the Uncharted series, and based Drake on the stereotypical characters of adventure films and novels, giving him wit, resourcefulness, and strong principles. Naughty Dog wanted to highlight Drake's personality through his interactions with the environment during gameplay. To do this, they developed a wide range of animations for Drake, allowing him to display reactions and his snarky disposition in context. These animations were designed to be fluid and believable; they removed any animation that did not promote this fluidity or took a large amount of time to execute. The blended animation system in the game, with more than 30 animations comprising one movement, was implemented to make Drake a more relatable character.
Links:
Wikipedia
Uncharted Wiki
Copyright Owner/Official Site
Naughty Dog
Record:
W:
L: