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Post by leroypowell3 on Aug 28, 2016 13:20:47 GMT
Tusk (Killer Instinct) & Seigfreid (Soul Caliber)
vs.
Batwing (DC) & Hardware (Milestone/DC)
Location: tall flat grassland
Tournament rules
The teams simply appear in their environments at 100% health and strength. They have no prep time before the battle. They know instinctively that they are to fight together against the team in front of them. The partners do know each other because the 1 on 1 rounds happened so they’ve been on the receiving end of each others’ attacks. All characters are in their regular mindset but are properly motivated to win within their moral boundaries. To win: -submission/incapacitation (unable to continue fighting for a ten second count) -knock out (again, ten second count) -out of ring (if on a rooftop, cliff or something) flight negates this avenue of victory -death
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Post by bigballerju on Aug 28, 2016 22:34:57 GMT
Hard fight. Hardware has the heavy firepower and variety of weapons to put away Tusk. Siegfrield with his experience, fighting skills, high durability, and various abilities from soul caliber has most of the advantages in a fight against Batwing. Batwing has good fighting skills and experience. But the question is does he have enough firepower to put down Siegfried. Siegfried who can freeze entire grassland easily with a bunch of ice and pull a Iceman. I am undecided here.
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Post by leroypowell3 on Aug 29, 2016 0:26:07 GMT
The DC team can both fly so they have the advantage of hitting team 1 from a distance. I think that would be what gives them the win.
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Post by bigballerju on Aug 29, 2016 0:49:05 GMT
Thats another thing I considered to. Hardware and Batwing together have a shitload of firepower they could fly around and rain down on both men from the skies. You add in the various abilities of both men suits. I think I am leaning toward then by myself.
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