Post by DSkillz on Apr 20, 2015 5:52:17 GMT
Wheatley
Wheatley is a fictional artificial intelligence in the 2011 video game Portal 2. He is voiced by British comedian Stephen Merchant, and created in part by Portal 2 's designer Erik Wolpaw. To date, he has appeared in Portal 2, Team Fortress 2 and the 2011 Spike Video Game Awards. Initially serving as a comedic foil to the player-character Chell during the first half of Portal 2, Wheatley becomes the main antagonist of the second half.
Since his appearance in Portal 2, he has received overwhelmingly positive reception from critics. Merchant has been praised for his portrayal by critics who cited his fast-talking dialogue. Wheatley has also been described as a contrast to GLaDOS' "slower-speaking and more deliberate" personality.
Wheatley was first revealed in an ARG released by Valve in a screenshot of Portal 2 before its release showing the player-character Chell holding him. Wheatley came from combining several ideas from multiple "personality cores" the player would be meeting throughout the game. The idea was scratched as it supposedly made the game feel too cluttered and the player never got to really learn about the multiple robots, so several were combined into Wheatley. Wheatley was designed with the purpose of making a character who "you’d be seeing a lot". He added that Wheatley served as an "offset" of GLaDOS; while her voice is "slower-speaking and more deliberate", Wheatley is a "frantic person" which he says is performed well by Merchant due to being able to relay information quickly in his speech. Merchant was chosen for the role both because the designers were fans of British comedy and because of Merchant's role in the TV series Extras and his podcasts. Merchant was sent a package of Portal 2 material along with a request that he provide the voice of Wheatley. Merchant agreed to the role. Wheatley's characterisation was always designed with a British voice in mind. While they were writing Wheatley's dialogue, they had Merchant "in their heads" as a result of watching Extras though at the time they did not consider pursuing him for the role because they did not think that they would be able to cast him. They were instead considering Richard Ayoade until they went to Merchant's agents.
Wheatley was also designed with the intention of writing a video game character who spoke informally which Wolpaw stated gave the sensation that the events were really happening and that this was something players do not often see in video games. He also stated that sidekicks in video games have never "sounded as if they were just making things up as you go along". While they later discovered that Merchant was famous in the United Kingdom, they noted that he was not chosen for his fame. Wolpaw noted that Merchant was the most famous actor that they had featured in one of their games. While they wrote a script for Wheatley, Merchant had an "improvisational style" that they let him employ in the dialogue. Merchant also spoke some of the written dialogue in a way that seemed improvisational, such as in the "reading and repetition of words". This was one of the qualities that made them want to cast Merchant.
Links:
Wikipedia
Portal Wiki
Copyright Site/Official Site
Valve Corporation
Record:
W:
L:
Since his appearance in Portal 2, he has received overwhelmingly positive reception from critics. Merchant has been praised for his portrayal by critics who cited his fast-talking dialogue. Wheatley has also been described as a contrast to GLaDOS' "slower-speaking and more deliberate" personality.
Wheatley was first revealed in an ARG released by Valve in a screenshot of Portal 2 before its release showing the player-character Chell holding him. Wheatley came from combining several ideas from multiple "personality cores" the player would be meeting throughout the game. The idea was scratched as it supposedly made the game feel too cluttered and the player never got to really learn about the multiple robots, so several were combined into Wheatley. Wheatley was designed with the purpose of making a character who "you’d be seeing a lot". He added that Wheatley served as an "offset" of GLaDOS; while her voice is "slower-speaking and more deliberate", Wheatley is a "frantic person" which he says is performed well by Merchant due to being able to relay information quickly in his speech. Merchant was chosen for the role both because the designers were fans of British comedy and because of Merchant's role in the TV series Extras and his podcasts. Merchant was sent a package of Portal 2 material along with a request that he provide the voice of Wheatley. Merchant agreed to the role. Wheatley's characterisation was always designed with a British voice in mind. While they were writing Wheatley's dialogue, they had Merchant "in their heads" as a result of watching Extras though at the time they did not consider pursuing him for the role because they did not think that they would be able to cast him. They were instead considering Richard Ayoade until they went to Merchant's agents.
Wheatley was also designed with the intention of writing a video game character who spoke informally which Wolpaw stated gave the sensation that the events were really happening and that this was something players do not often see in video games. He also stated that sidekicks in video games have never "sounded as if they were just making things up as you go along". While they later discovered that Merchant was famous in the United Kingdom, they noted that he was not chosen for his fame. Wolpaw noted that Merchant was the most famous actor that they had featured in one of their games. While they wrote a script for Wheatley, Merchant had an "improvisational style" that they let him employ in the dialogue. Merchant also spoke some of the written dialogue in a way that seemed improvisational, such as in the "reading and repetition of words". This was one of the qualities that made them want to cast Merchant.
Links:
Wikipedia
Portal Wiki
Copyright Site/Official Site
Valve Corporation
Record:
W:
L: