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Post by treacherous1 on Feb 4, 2015 23:38:15 GMT
Accepted Eye for an Eye characters.
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Post by treacherous1 on Feb 7, 2015 15:16:27 GMT
Karen Fox - Striker
Player Attributes-(out of 100, not adding in character classes) Agl – 40 STR – 20 Int – 20 ENE – 0 Dur – 20
Bio Karen Fox is a rough and tumbling bitch. Despite being a professionally trained gymnast and sports martial artist, she tends to find herself more comfortable moving around on the streets and her fighting lessons didn't come from a Dojang. When not winning medals in competition she likes to test her skills against all manner of opponents and getting her ass kicked only makes her train harder for the rematch. For awhile she's had some odd company, even for Reach but more recently she seems to be wanting to strike out on her own.
Abilities/Skill Set Karen Fox is a quick study, not exactly stupid. through training she's become an expert mixed martial artist as a practitioner of Jeet Kune Do, trying to make a name for her special brand of grit and pain giving. Similarly, she is an Olympic level gymnast known for her routines on the uneven bars and floor routine, and less so traversing the urban environment.
Attacks; Twi-myo Dwi Chagi- With expertise worthy of a well-practiced fighter, Karen unleashes one of her quickest and hard hitting kicks- Twi-myo Dwi Chagi, the Jumping back kick.(enhance: agility/ Hits:durability/body)
Admin Combat modification: Attack causes extra damage.
Drunken barrage- Karen's latest training has been towards the martial art Jackie Chan made famous- Zui Quan, Drunken Fist. Karen's hard hitting style is hidden by drunken stumbling and awkward movements that confuses the opponents but still manages to bring the pain with a flurry of strikes (enhance: agility/ hits:int/head)
Admin Combat modification: Attack causes extra damage. Attack abilities increase with lvl increases.
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Post by treacherous1 on Feb 8, 2015 5:23:41 GMT
Michael Gray- Defender
Agility: 20 Strength: 30 Intelligence: 15 Energy: 0 Durability: 35
Bio: Michael was born with what the medical community thought was a simple case of Heterochromia, a condition that left his right eye a goldish green and his left a stolid brown. Growing up, the kids would make fun of him, dubbing him Cyclops. They were cruel, not clever. His father would always have to remind him, “That’s your lucky eye, son. Don’t you ever forget it.”
How true those words were, because later in his adolescence, on a fateful day his meta genes blossomed into fruition and transformed him into a beautiful golden eyed beast.
Abilities/Skillset: Michael thought he was a regular kid, but come to find out he was a super all the while. It’s taking some getting used to. He’s no black belt but he can sure take some blows, and deal some damage at whatever comes his way. He’s also pretty light on his feet for his size.
Attacks: Transformation: At will, Michael can transform into a beastly form. (Enhance STR/ Attacks STR)
Admin Combat modification: At this lvl, player can transform into werewolf form for one round. This will increase as lvl rises. At this lvl, Strength and Agility rises by 10 XP for two rounds.
Slashing Claws: Michaels enhanced form carried a lethal set of claws and fangs. (Enhances Agl/ Attacks Agl)
Admin Combat modification: Attack causes increased damage.
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Post by treacherous1 on Feb 8, 2015 5:47:46 GMT
Black Abby– Leader
Agl – 25 STR – 10 Int – 40 ENE – 15 Dur – 10
Bio: Psychologist by day, assassin by night, and dominatrix by weekends, Dr. Abigail Webb was known amongst all of her professions for dealing with pain. She enjoys red wine, Bach, and sadism.
Abilities/Skill Set: Abbey is an empath, and not one of the warm and fuzzy ones. Her mental powers allow her to inflict, or should she choose, remove pain. She can read emotions and feelings through a mix of observing acute body language and some low level telepathy. Though the telepathy has been getting progressively stronger over the years.
She also carries a whip should she need to inflict pain manually. She’s become fairly talented with it as a melee weapon.
Attacks: Pain Killer: Abbey gives another player a temporary immunity to all forms of pain. (Enhances: Int/Affects: Dur)
Admin Combat modification: At this lvl, player can heighten companions durability by 10XP for 2 rounds.
Dominate: Abbey dominates her victim’s mind, imposing her will to make them submit to her demands. (Enhances: Int/Hits: Int)
Admin Combat modifications: At this lvl, may cause opponent to skip a turn for two rounds. Effect lessens after first round.
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Post by treacherous1 on Feb 8, 2015 6:02:58 GMT
Elexa Reid - Healer
Agility:10 Strength:10 Intelligence:40 Energy:30 Durability:10
Bio: Known more warmly as the Doctor, and less warmly as the Frozen Death, Elexa is a master of poisons both scientific and magic. She's learned everything she knows first hand, from taking out a bullet to cutting the carotid artery on someone unlucky enough to be on the wrong side of a contract. She hires out her services as both an incredible doctor and assassin. An attractive young woman and cool under pressure, Elexa's targets would fear her presence if they had any idea it was coming. However, there's no one you'd want stitching up a wound more. She'll even use anesthetics, but mostly just so she doesn't hear you scream if she needs to saw through a bone.
Abilities/Skill Set: A brilliant mind, stuffed full of knowledge on the human body and how to affect it. She carries various poisons, drugs, scalpals, and other medical supplies.
Special Attacks: Paralytic: A fast acting poison absorbed through any skin contact, often applied by needle or knife. This freezes up a person's body with even a small dosage. Large dosages cause extended, if not permanent paralysis. (Enhance/Int, Hits/Agility)
Admin Combat Modification: Lowers opponent's agility by 10XP for 2 rounds
The “Paddles”: Overcharged defibrillators, these devices fire bolts of electricity in a single direction, frying the unfortunate victim. (Enhance/ENE, Hits/Durability)
Admin Combat Modification: Causes increased Damage. Must be within melee/hand to hand range.
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Post by treacherous1 on Feb 9, 2015 0:39:09 GMT
Pascal-B3 - Projectile
Player Attributes Agility:10 Strength:15 Intelligence:25 Energy:35 Durability:15
Bio Pascal-BIII is the product of decades of genetic manipulation by an archaic order called the Pansophy in order to make the perfect assassin/sentinel. He is a failed "prototype" that was marked for incineration because of his rebellious nature,smart mouth and unpredictable mentality; which was seen as a liability. He stole one of the Pansophy's "Polyarmors" and escaped, using his training and abilities to do what he does best while avoiding capture by the Pansophy.
Abilities/Skill-Set Pascal is trained to kill quickly and quietly both near and far from his target using his Prisym-Pistols and the tactical interface of his Polyarmor. He uses his superior mental processing in order to escape the sticky situations he gets himself into as well as stealthily getting into prime targeting areas. By using his abnormally quick intellect, increasing knowledge of the Polyarmor and its interface he is able to make quick and extremely difficult shots.
Attacks: Primed Prisyms: Pascal holds the trigger of his pistols charging kinetic energy allowing for a faster more penetrating bullet. His shots are known to rip through Kevlar and protective shields when held long enough.(enhance: energy/Hits:durability/body)
Admin Combat modification: Attack causes extra damage. Ranged.
Poly-Barrage: Pascal uses his accuracy and tactical prowess to fire shots that ricochet off of almost any substance forcing opponents to scatter or get struck by his bullets. This allows him to escape tight situations while potentially dealing damage to his enemies.(enhance: intelligence/Hits:agility/legs)
Admin Combat modification: Attack pushes enemy back w/ damage.
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