Post by deo on Nov 8, 2013 7:56:52 GMT
I want to start a game of Resistance. If you’re not familiar with Resistance, I could explain it to you, but if you’re a Trekkie, or if you’re just too cool for reading, Wesley Crusher can do it for me.
www.youtube.com/watch?v=g_QRczGzXqw
If you didn’t watch the first few minutes of that video, here’s the gist. Resistance is a board game involving five people, and shares some similarities with other suspicion/trust games such as Mafia or Werewolf. There are some game pieces and cards, but mostly they add aesthetic value, and the game can be played without any pieces. Or over an internet forum perhaps…
General Rules
The premise is this, you are a member of the Resistance, a covert cell of freedom fighters actively struggling to liberate your society from the grip of a tyrannical oppressor. But things have taken a turn for the worse recently as the choking grip of authority is slowly closing in around you. Recent mission failures point to only one cause: sabotage.
Your organization has been infiltrated by spies, agents of tyranny who want nothing more then to bring your rebellion down from the inside. Who are these traitors, and who do they work for? More on that in a minute.
The game works on a turn system, and there are only five turns. At the beginning of each new turn a new mission leader is chosen from a pre-assigned order, and a new mission is assigned. The mission will either be a two or three person mission, and will consist of a team of either two or three people, respectively. There will be total of five players, two of whom are secretly lying, no-good, boot-polishing, traitors who are working for ‘the Man’ in order to bring you down.
The team leader will pick the team for the mission, which may or may not include themselves as they wish. They may take as long as they want and listen to any advice from their group, and since this is where the bulk of the game takes place, it’s usually a good idea not to be hasty. Once a team is nominated, the entire cell votes by secret ballot to approve or reject the mission. If a majority accepts, then the mission proceeds, if a majority rejects, then the mission is skipped and a new turn begins with a new leader.
Once a mission is accepted by the cell the specific members on that team (two or three) secretly vote for success or sabotage. If everyone votes for success, the mission succeeds. If anyone votes for sabotage the mission fails.
The Resistance wins if it succeeds in three of the five missions. The traitors want to stop that from happening, and win if they can sabotage at least three missions.
A Few Caveats
-The traitors know who the other traitor is and they are working in tandem. I’m not sure if I’m going to allow PM’ing but I’m leaning towards no for both sides, since you can’t have it in the board game. Players can still talk to one another, but only on the public forum (Resistance safehouse) and they’ll never know who’s listening.
-You can PM me however since I will not be playing.
-Resistance members on a mission team MUST vote for success, but traitors can vote for failure or success as the please. This becomes handy.
-I will be the DM and narrator. I will add some flavor to the mission details, narrate the events of mission once a vote has been cast, and occasionally throw a clue or curveball into the storyline if I think one-side is having it too easy. Nothing I say will be false, but it may be incomplete or misleading,
-You cannot vote to kill anyone in the team. You cannot take it upon yourself to kill anyone on the team. If you try, I will level the forces of Deus Ex Machina upon your head like an furious angel of vengeance.
-One last thing,
The Setting
The board game is set in a sort of vague cyber-punk dystopia with no real specific background. But this is Electric Ferret 2.0 God-Darn it! We can do better then that. I’m gonna let you guys vote, and the only restriction is that it has to be something I am at least partially familiar with so that I can write flavor text without doing research on Wikipedia to sound like I know what I’m talking about. I also get a vote and I'll throw a poll up if I can.
Some suggestions I came up with off the top of my head.
-Star Wars: You play as members of the Rebellion trying to overthrow the empire. Droids, nerfherding smugglers, princesses, outcast Jedi, Jar jars, you name it.
-Bioshock: You play as Atlas and his adam’d up cronies trying to undermine Andrew Ryan’s not so perfect Utopia while the big man sends double agents into your fold. (Same for Infinite and Columbia)
-Comic book teams: Young Justice fighting off the Light’s schemes, or The Justice League battling against the Injustice League’s plots. The X-Men trying to stop the Brotherhood of Mutants from overturning the world, or The Agents of Shield fighting whoever it is they fight. Any comic book series based on a team of characters works well here, and would allow players to use pre-existing characters or their own creations (note: Wolverine and Dazzler will both get the same number of votes, so picking the biggest badass conveys no real advantage or disadvantage).