Post by DSkillz on Nov 15, 2013 23:46:53 GMT
Artemis Entreri
[HASH]DungeonsDragons [HASH]ForgottenRealms
Artemis Entreri is a fictional character in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Entreri is depicted as a ruthless assassin and the arch-enemy of Drizzt Do'Urden, the protagonistic dark elf. He is the creation of author R. A. Salvatore, first appearing at the end of the 1988 novel The Crystal Shard, the first book in The Icewind Dale Trilogy. He makes regular reappearances in subsequent novels by Salvatore, reprising his role of main antagonist to the hero Drizzt Do'Urden.
Entreri's character has been well-developed in the series of books by Salvatore as well as in official material for the Forgotten Realms setting itself. Portrayed as a cunning and tactical assassin, Entreri lives an empty life, devoid of any kind of pleasure or companionship, existing only to kill. Credited with being one of the best assassins in Faerûn, he is a highly composed and calculating man, with fighting skills rivaling those of his dark-elven enemy, Drizzt Do'Urden.
Artemis remains one of the most popular D&D characters. He was voted fifth in the "Underdark All-Stars Poll" on Wizards of the Coast's website, and was also rated as one of Dungeons & Dragons' top twenty most infamous and most powerful villains.
Artemis is described as not being very tall, as well as wiry. Artemis is very lean, muscular, and agile. He has short black hair and favors a trimmed goatee and moustache. His skin has a grayish hue due to his absorbing a shade through the use of his vampiric dagger. Artemis rarely ever laughs or smiles. In fact the assassin is as well known for his fearsome glare as he is for his fighting skill; one look from Artemis has often been enough to evoke fear and stop people speaking in mid-sentence.
Artemis is a professional and always has an air of control about him. Every move he makes or word he speaks is calculated to achieve a desired effect. He never allows emotions or the circumstances, no matter how dire, to master him. In this, he is completely as determined as Drizzt. He is often seen as the evil version of Drizzt. He tirelessly maintains himself in top condition, and constantly seeks to improve his martial skills, again just as his drow enemy does. Artemis is also terribly cunning, able to outthink as well as outfight his opponents. One aspect of his professionalism that is rare in a man whose business is killing is that Artemis almost never kills unless it is necessary or unless he has been hired to do so. There has been the occasional exception, such as in The Halfling's Gem, Starless Night, and The Silent Blade, where Entreri killed somebody simply because he really wanted to. On two of these three occasions the victim had made the mistake of angering Artemis and provoking him. Artemis has vowed to "never leave an enemy in his wake." He does not take threats lightly. For the most part, those who are not enemies of Entreri or his allies have nothing to fear from him.
Links:
Wikipedia
Forgotten Realms Wiki
Copyright Owner/Official Site
Wizards of the Coast
Record:
W:
L:
Entreri's character has been well-developed in the series of books by Salvatore as well as in official material for the Forgotten Realms setting itself. Portrayed as a cunning and tactical assassin, Entreri lives an empty life, devoid of any kind of pleasure or companionship, existing only to kill. Credited with being one of the best assassins in Faerûn, he is a highly composed and calculating man, with fighting skills rivaling those of his dark-elven enemy, Drizzt Do'Urden.
Artemis remains one of the most popular D&D characters. He was voted fifth in the "Underdark All-Stars Poll" on Wizards of the Coast's website, and was also rated as one of Dungeons & Dragons' top twenty most infamous and most powerful villains.
Artemis is described as not being very tall, as well as wiry. Artemis is very lean, muscular, and agile. He has short black hair and favors a trimmed goatee and moustache. His skin has a grayish hue due to his absorbing a shade through the use of his vampiric dagger. Artemis rarely ever laughs or smiles. In fact the assassin is as well known for his fearsome glare as he is for his fighting skill; one look from Artemis has often been enough to evoke fear and stop people speaking in mid-sentence.
Artemis is a professional and always has an air of control about him. Every move he makes or word he speaks is calculated to achieve a desired effect. He never allows emotions or the circumstances, no matter how dire, to master him. In this, he is completely as determined as Drizzt. He is often seen as the evil version of Drizzt. He tirelessly maintains himself in top condition, and constantly seeks to improve his martial skills, again just as his drow enemy does. Artemis is also terribly cunning, able to outthink as well as outfight his opponents. One aspect of his professionalism that is rare in a man whose business is killing is that Artemis almost never kills unless it is necessary or unless he has been hired to do so. There has been the occasional exception, such as in The Halfling's Gem, Starless Night, and The Silent Blade, where Entreri killed somebody simply because he really wanted to. On two of these three occasions the victim had made the mistake of angering Artemis and provoking him. Artemis has vowed to "never leave an enemy in his wake." He does not take threats lightly. For the most part, those who are not enemies of Entreri or his allies have nothing to fear from him.
Links:
Wikipedia
Forgotten Realms Wiki
Copyright Owner/Official Site
Wizards of the Coast
Record:
W:
L: