Post by DSkillz on Mar 13, 2014 3:49:04 GMT
Max Payne
Max Payne is a character from the neo-noir video game series of the same name. He was originally created by Remedy Entertainment and 3D Realms, and introduced in the 2001 third-person shooter Max Payne. In the games, the character was based upon and initially portrayed by Sam Lake, with Timothy Gibbs and James McCaffrey later taking over the role, and consistently voiced by McCaffrey. Mark Wahlberg portrayed Max in the film adaptation. The first game in the series presents the story as retold by Max from his point of view, while the first sequel, The Fall of Max Payne, alternates between his and that of the femme fatale character Mona Sax.
In the original Max Payne, Max is an NYPD police officer and an undercover special agent for the DEA turned an unstoppable vigilante following the murder of his family and later also the murder of his police partner that he was framed for. Later, he returns to the service as a detective, before his life is soon shattered again by death and betrayal. At the start of Max Payne 3 by Rockstar Games, he finds himself employed as a bodyguard for a wealthy man's family in Brazil. Max Payne has been very well received by media and general audience alike, being widely acclaimed as one of top video game antiheroes and even overall best characters in the history of video games.
In the creation of Max Payne, the publisher 3D Realms "wanted to develop another strong character that would be the foundation for a new gaming franchise, much like we (3D Realms) had done with Duke Nukem." The titular character of Max Payne was originally named Max Heat. He was modeled after Sam Lake (Sami Järvi), who wrote the game's story and script for the Finnish company Remedy Entertainment. Lake also dressed up and played this role for the graphic novel-style cutscenes. For Max Payne 2: The Fall of Max Payne, however, Lake declined the role. Due to having a much larger budget this time, the developers were able to hire professional actors, choosing Timothy Gibbs to be the new model for Max.
In both games, Max's voice actor was James McCaffrey. McCaffrey recalled: "Originally, I’d worked on a show called Swift Justice, and there were some similarities between the two characters in terms of them both having experienced some family tragedy and were familiar with the concept of vengeance, but there weren’t any specific characters that Max is based on." In an early announcement from Rockstar Games (the franchise's new developer and publisher) Max's voice actor was to be recast with an older actor. In the end, however, McCaffrey did return to the role of Max in Max Payne 3, for which he also provided the motion capture material. McCaffrey said that performing motion capture helped match the dialogue to the scenes and compared it to "having to act in Avatar." He added that he would be happy to voice Max again in the future.
Links:
Wikipedia
Max Payne Wiki
Copyright Owner/Official Site
Rockstar Games
Record:
W:
L:
In the original Max Payne, Max is an NYPD police officer and an undercover special agent for the DEA turned an unstoppable vigilante following the murder of his family and later also the murder of his police partner that he was framed for. Later, he returns to the service as a detective, before his life is soon shattered again by death and betrayal. At the start of Max Payne 3 by Rockstar Games, he finds himself employed as a bodyguard for a wealthy man's family in Brazil. Max Payne has been very well received by media and general audience alike, being widely acclaimed as one of top video game antiheroes and even overall best characters in the history of video games.
In the creation of Max Payne, the publisher 3D Realms "wanted to develop another strong character that would be the foundation for a new gaming franchise, much like we (3D Realms) had done with Duke Nukem." The titular character of Max Payne was originally named Max Heat. He was modeled after Sam Lake (Sami Järvi), who wrote the game's story and script for the Finnish company Remedy Entertainment. Lake also dressed up and played this role for the graphic novel-style cutscenes. For Max Payne 2: The Fall of Max Payne, however, Lake declined the role. Due to having a much larger budget this time, the developers were able to hire professional actors, choosing Timothy Gibbs to be the new model for Max.
In both games, Max's voice actor was James McCaffrey. McCaffrey recalled: "Originally, I’d worked on a show called Swift Justice, and there were some similarities between the two characters in terms of them both having experienced some family tragedy and were familiar with the concept of vengeance, but there weren’t any specific characters that Max is based on." In an early announcement from Rockstar Games (the franchise's new developer and publisher) Max's voice actor was to be recast with an older actor. In the end, however, McCaffrey did return to the role of Max in Max Payne 3, for which he also provided the motion capture material. McCaffrey said that performing motion capture helped match the dialogue to the scenes and compared it to "having to act in Avatar." He added that he would be happy to voice Max again in the future.
Links:
Wikipedia
Max Payne Wiki
Copyright Owner/Official Site
Rockstar Games
Record:
W:
L: